The kingdom is under attack.

Goblins, Orcs, Necromancers, DRAGONS ! They are all here, and they want to eat your neighbors, your friends and your family. 

You cannot stay and let it happen. So you do what you know. And what you know is to build towers. 

Run little mason ! The realm is under attack, and the only things standing between your loved ones and the feast of an orc are your towers !


Developer notes:

Hi there ! 

This is my first game ever published. I've been working for a while to polish all of this, but I know it is not perfect, so feel free to send comments and feedback. The goal was to make a short game, that was a little bit fun :)

If you are interested, the source of the game (minus the assets that are not necessarily free) is available on github : https://github.com/mdelorme/Tourtour

Everything was made with Godot 4.2.2

Assets used for reference: 

Visual assets:

Sounds:

Music:

~ ~ ~ Feel free to rate or leave a little comment if you enjoyed the game :) ~ ~ ~


Changelog

v1.3 (16/07/2024):

  • French localization !!
  • Bugfix on defeat "return to menu" not actually returning to menu

v1.2 (13/07/2024):

  • Optimized last level
  • Small bugfix displaying error messages in console when deselecting a tower

v1.1 (11/07/2024):

  • Added web export
  • Simplified first level so that large waves arrive later and are less brutal
  • Bugfix on Green Dragon not screaming when arriving
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.9 out of 5 stars
(15 total ratings)
Authormdelorme
GenreAction
Made withGodot
Tags2D, Pixel Art, Short, Singleplayer, Tower Defense
Code licenseUnlicense
Average sessionAbout a half-hour
LanguagesEnglish, French
InputsMouse
AccessibilityOne button

Download

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Click download now to get access to the following files:

tourtour-windows.zip 95 MB
Version 1.3
tourtour-linux.zip 92 MB
Version 1.3

Development log

Comments

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(1 edit)

Great, little game! FYI, the Codex tutorial page has a typo in its first sentence: "Some enemies like have special properties."

Also, dang, the end of the graveyard level is a great processor test... my FPS went <1, haha.

(1 edit)

Thanks for the nice comment !

Thanks for detecting a typo, I will correct this in a future update. I’m considering adding a few bonus levels outside of the “main story” but I’m too busy to do it right now :)

Yes, the graveyard is a bit pushing it in terms of collision detections. I tried to optimize as much as possible but if you play in the browser it’s still pretty violent on the CPU ^^;

Oh, no wonder; I was playing the browser version, haha.

very nice game! I like the last level when you have to build towers on all the map

Thanks a lot for the kind message :) Yes ! Last level is wild, I wanted to do something really fun and silly !

(2 edits)

Very polished experience.

Balance is on point, so much so that I always knew what was coming next and was able to overcome it thanks to that. And I mean that in the best way possible.

Last level went a little wild but I saw no stuttering, not even a sign of lag.

Art and music design and writing were also on point.

Can't get much better than this.

Thank you very much for this really nice comment ! I’m really glad you enjoyed the game :)

Cute

Thanks a lot !

this is sick! great game

Thank you very much !!!

Just... one... more... wave

dope ass game, last level was craycray

Thanks !!!